Sunday, January 16, 2011

Session 3: Passing (Long)

Session 3: Passing from Distance
Age Group: U10 (16 Players)
Duration: 1 Hour

KEY LEARNING OUTCOMES
1. Eye on the ball
2. Plant standing foot
    -to side of ball(driven pass)
    -behind ball(lofted pass)
3. Use the instep (Toe down, heel up)
4. Striike through the middle of ball
5. Follow through

WARM UP: 15 MINUTES
- Grid size 24m x 24m
- Bib 8 players before warm up
- Non bibs with a ball each
- Non bibs dribbling (plenty of touches, right foot, left foot)
-  Bibs without ball free movement performing activities(Heels, knees, headers, shuffles etc)
- On coaches command bibs recieve a pass from a non bib and proceed to dribble
- Non bibs now perform activity
- Coach increases tempo by more frequent change of passing
- Finish warm up with dribblin players taking 5 or 6 touches and then getting a pass off





MAIN ACTIVITY: 20 MINUTES
- Grid size 30m x 8m with 5m end zone(4 grids)
- Ball between each pair (2 pairs per grid)
- Players work across grids holding their position in the end zone
- Players can move forward or back in the end zone
- Players strike alternatively between them practising both driven and lofted passing
- Progress to one ball per grid with one player setting up the player beside him for a pass
- Key factors at top of planner should be coached
- End zone should be used for players to practise passing from a standing position, on the move and also whilst dribbling




CONDITIONED GAME: 25 MINUTES
Players should be allowed to play freely. The coach should stop the game where he feels an oppurtunity for a driven or lofted pass could have been performed by the player, Again the coach demonstrates the pass using the key learning outcomes and then lets the player perform it. The coach should not try and force the topic into the game, let the players play and ONLY stop it if the driven or lofted pass was on.
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The key with coaching young age groups is to keep it basic and repitition, introducing scores in any of the main activity is always an option to create a competitive and fun environment for the players.

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